![]() ![]() AK has alot of Multi-Level pointers making it pretty confusing to reverse these in the old fashion way.įrom what I can see in the source is, that you grab data out of asm instructions which are hooked/detoured to give you the goaled outputs. ![]() Thats okay ofc, I just slightly had some hope that you'd include some basic stuff maybe. But i always enjoyed to keep in touch with you guys.įrom browsing all Threads regarding AK functions i sadly never came up to any point of explainations how to debug/find specific things. Just joking, you know urself I'll never come without questions on my back. I hope I can still reach you here on epvper's. You're one of the reasons why I was cappable of coding my own Bot's for other games now. Thanks for the project, The Community you created, letting me be Part of the team for a while and personally being very helpful on PM's even tho i had more contact to namedrisk due to API relations. Note thats the methods I used are totally home made and that there are multiple different ways to do the same things (like triggering an exception at a specific code location to gain access to the registers and the stack and modify them). I'm providing these sources as a tribute to Skandia Bot project to provide some basic knowledge about internally hooking a game and using its own code to add new features. Please do not ask for more features or maintaining the patterns. Feel free to fork this repository and update the patterns or try to find patterns working on every clients, or even add some client detection to switch patterns accordingly if needed. It currently works with official FR/US/DE clients of the game. The code is using some hardoded byte patterns that will potentially need to be changed if the client code changes too much after some future game update. ![]() This project can be compiled using Visual Studio 2017 or Visual Studio Code (using VS2017 compiler). Separate EAL DLL injected in the game process.Monitor a list of running process that could prevent the injection from succeeding and promp for killing them.Monitor all running instance of the game and auto inject listed DLLs.Standalone auto injector targeting AK game process. ![]() It will automatically talk to them when possible to regain APs, link when available and retrieve items if the inventory is not full. DescriptionĮAL is a self contained minibot automatically managing your eidolons. The EU-Astraea will be untouched, and it was announced to merge SEA-Kotonoha and SEA-Shirayuki servers at later date.ĭue to merge issues, the Newbie Gift event was reset for all players and a compensation was given for lost ranking in 3V3 Arena.Sources : Binaries : This code is released for educational purpose only under GNU GPL v3 licence. SEA-Bealdor and SEA-Uzuriel would be merged into new SEA-Alucard, and LA-Cesela and NA-Endora into NA-Gaia. It will reset rankings (not scores) and any limits. The merge was finally stated to be performed on July 4th. The server merge rules and a date was later postponed to early July due to tests delay. In the middle of June, 2018 staff announced that at the end of month servers merging is planned. NA-Uriel server launched in the beggining of June. Then there's a break from server changes. The next server, SEA-Uzuriel, was added at the end of March. Ī next step was taken at March 15, 2018, when a global launch was announced with 4 new servers on March 20. The server was launched at 12:00 GMT+8, and the Shirayuki server was announced and opened at the same day. So far all servers have the name after one of Eidolons.Īn English version of Aura Kingdom Mobile started with only one server - Kotonoha - in SEA region (South East Asia) in Ma. Servers are computer prograsm or devices that provide a "shared worlds" of the game with players connected to them. ![]()
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